Pulsar lost colony sensor dish3/9/2023 So many little improvements have added polish to the game and made it a fun experience. I was not trying it with the HOTAS, but the Intrepid flies just fine with mouse controls. Missions make for a fun general experience. We got to experience all phases of the game. We were not playing Ironman style, and as a result after getting our ass kicked in ship combat we could pause, rethink how to handle it, and approach it again. The fact that rethinking our plans resulted in victory is a huge positive sign for the game - it means skill and strategy really do make a difference. Ship boarding and combat remains frantic fun. I've died gloriously on enemy ships keeping their shields down while the crew took it down. We've had frantic stands trying to manage a boarding of enemy ships. Some enemies on planets legitimately scared players the first time. So that said, here are the minor issues we noticed. This has been an annoyance for me for a long time, and it remains true. There's an optimal strategy for science and engineering, and it involves engineering dumping fuel capsules to recharge programs while the science offers spams programs (but mostly SH) to stay in the fight. and as a result instead of playing careful energy management, the engineering officer is running an assembly line. Science is much more interesting than it was before, with drones, the sensor dish lockon, and probes to find enemy cloaked ships. But programs are basically flowchart - run SH when shields are down, run RV when virus hits. I really think having programs not recharge, but operate on a "only so many can be on at once because of limited CPU power" would work better.
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